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1. Jamming local - in Player Features and Ideas Discussion [original thread]
Originally by: El**** Ethenwe except I call for help over ventrilo or teamspeak..... yeah that works for your corpmates and buddies, but not jsut any random person in local.
- by Winston VanSantz - at 2006.01.12 09:58:00
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2. Racism in Eve - in EVE General Discussion [original thread]
On the other hand, the whole game design (as with most MMO's), actually promotes selling of fictional game items for real world currency. Imagine if monopoly was a huge game with thousands of players that never ended. I'm sure monopoly money would...
- by Winston VanSantz - at 2006.01.12 09:54:00
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3. Racism in Eve - in EVE General Discussion [original thread]
Edited by: Winston VanSantz on 12/01/2006 09:43:57 Edited by: Winston VanSantz on 12/01/2006 09:14:41 -edited for spelling There is a difference between macro-mining, which can be done by one person anywhwere, and the type of game farming ...
- by Winston VanSantz - at 2006.01.12 09:11:00
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4. CCP Please?!?! Red cans? Only thing that should be red is bad guys. - in EVE General Discussion [original thread]
/signed
- by Winston VanSantz - at 2006.01.12 08:47:00
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5. Remove the Jump Gates - in Player Features and Ideas Discussion [original thread]
Edited by: Winston VanSantz on 12/01/2006 08:43:43 Edited by: Winston VanSantz on 12/01/2006 08:42:35 -edited for spelling and grammar Hold your horses, there. You're talking about completely redesigning the game, and despite some lengthy ...
- by Winston VanSantz - at 2006.01.12 08:39:00
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6. Jamming local - in Player Features and Ideas Discussion [original thread]
No, this make sense. Disabling your mark's communication is fundamental part of thievery and piracy. Think of it as radio or cell phone jamming, or cutting the phone lines of the bank you're about to rob. I've longed for mmo's to adopt communicati...
- by Winston VanSantz - at 2006.01.12 07:28:00
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7. Learnings at lvl5 for new characters. - in Skill Discussions [original thread]
Edited by: Winston VanSantz on 12/01/2006 03:13:46 Originally by: Sendraks Originally by: Winston VanSantz The best solution IMO, is to give all new chars all the basic AND advanced learning skills ( yes, I hate them that muc...
- by Winston VanSantz - at 2006.01.12 03:13:00
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8. Learnings at lvl5 for new characters. - in Skill Discussions [original thread]
Sendrak, you're entirely missing the point that learning skills are only 'rewarding' becuse the time it takes to learn any higher ranked skills is unreasonable. The game would be bettter if they did not have they never introduced learning skills a...
- by Winston VanSantz - at 2006.01.12 03:02:00
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9. learning skills - in Skill Discussions [original thread]
I decided to start training adv learnings once I realized it would take me around a month just to get myself into an interceptor. I figure if I'm going to spend that much time jsut to fly one ship, why not just go for it. There is a certain orde...
- by Winston VanSantz - at 2006.01.11 21:57:00
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10. new bloodlines. - in Skill Discussions [original thread]
Anyoen know when the new bloodlines are coming in?
- by Winston VanSantz - at 2006.01.11 07:47:00
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11. Learnings at lvl5 for new characters. - in Skill Discussions [original thread]
I really hope they don't add in "elite" learning skills. Learning skills are annoying, I would rather they not exist in the game. The 'reward' you get is only because the time it takes to learn even intermediate skills is unreasonable. I would rat...
- by Winston VanSantz - at 2006.01.11 02:05:00
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12. Action-Based skill training time modifiers. - in Player Features and Ideas Discussion [original thread]
Originally by: Joerd Toastius Any usage-based component of skill training gives small rewards to everyone, which cancel out, and large rewards to players who spend 18 hours a day doing pointless menial tasks (because it's very unlikely you...
- by Winston VanSantz - at 2006.01.07 08:13:00
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13. Personal Plee: Stop Ebaying - in EVE General Discussion [original thread]
Originally by: Darkdashing this problem will never go away so just accept it. SOE went the route of selling their own items, maybe ccp will do the same? What game did SOE do this with? AS I remember, SOE woeked with E-bay to stop the ...
- by Winston VanSantz - at 2006.01.03 20:20:00
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14. WoW ban 200 accounts a day for Farming - in EVE General Discussion [original thread]
I'm no programmer, but surely there its only a matter of coding to detect tihrid party macroing programs running in the background. As far as multiple accounts, well I think the whole idea is stupid as hell, and only a total loser would pay for ...
- by Winston VanSantz - at 2006.01.03 19:01:00
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15. Power and cpu distribution - in Player Features and Ideas Discussion [original thread]
I like this idea a lot, but as was alrayd stated it would require a major overhaul of the game mechanics as you describe it. Not that it couldn't be done, but a lot of veteran players don't like to see enormous gameplay changes. I think it would...
- by Winston VanSantz - at 2006.01.03 09:30:00
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16. Empire wars - in Player Features and Ideas Discussion [original thread]
Let's introduce a war between the empires. Amarr and Caldar vs. Gallente and Minmatar. ALl the old bitterness will surface in an all out war. I'm not sure about the roleplaying details but I'm talking about restructuring empire space in a way that...
- by Winston VanSantz - at 2006.01.03 09:03:00
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17. The great "I want to have a ship that does <this>", topic. - in Ships and Modules [original thread]
A suicide mass-kill doomsday device that would kill everything in a solarsystem and lock out all gate access for 48 hours.
- by Winston VanSantz - at 2006.01.03 06:30:00
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18. Nosferatu and PVP - in Ships and Modules [original thread]
I think the the point is NOS are used primarily to defend against tacklers. All you need is a support EW ship, out of range of NOS to jam the target, and the tacklers will be fine. The only complaint here is of Naughty boy not being able to have h...
- by Winston VanSantz - at 2006.01.02 17:16:00
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19. Nosferatu and PVP - in Ships and Modules [original thread]
Naughty boy, the whole basis of your argumetn has to do with you whining about the fact that it isn't easy for you to blow up any BS in a frig, and less to do with a NOS. The fact that you ignore the numerous counters for a NOS, doesn't make htem ...
- by Winston VanSantz - at 2006.01.02 17:14:00
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20. Nosferatu and PVP - in Ships and Modules [original thread]
There's plenty of protections against NOS as has already been mentioned, in the form of cap boosters, etc. What most of the hypothetical argumetns here are aiming at is a single smaller ship, going up against a single BS. This is like a cheetah ch...
- by Winston VanSantz - at 2006.01.02 08:59:00
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